Sunday, May 23, 2010

Zbrush Midterm!!!


So I finished my midterm for Advanced Game Modeling. It's a sculpt/model of my girlfriend Nicole's head, textured in Zbrush and rendered with Maya. Not perfect but its looking pretty good and Im pretty proud of it.

Special thanks to Jon Miller and Robert Hashman for help with tweaking the lighting and render settings.


Here's the real Deal
Heres the renders...



Friday, May 14, 2010


Hey world.

Haven't updated in a while. Its a crazy quarter right now between senior project planning and prototyping.
Been doing a lot of sketching and painting and am really looking forward to some modeling in the future. Also Im learning some Zbrush stuff. Im in the middle of rendering and playing with a model I did of my girlfriend, Nicole, in Maya with bump and color maps I created in Zbrush. The final is going to be an epic creature that has not been decided yet.

Anyway let's see how much stuff I can dump here...



Monday, April 26, 2010

Hey everyone who doesn't read this! So it's been a while since my last update. I decided to post some shots from some sketching and painting I'm doing for Senior Project at the AI. The game idea is basically football with guns...I guess. Anyway its got TF2 type classes and so that's my job to design. There's a fast guy, tank, sneak guy and a double jumper. These silhouettes are from the human team. The other team is robots!!! Also I started doing a painting for the human tank so we can get an idea of color and stuff. I'm not sure if it matters though since I think I'll end up doing most of the character textures since Im apparently the most artsy...? Anyway it's going to be a lot of fun and here's a little preview.


Wednesday, March 24, 2010

Speed test fail?

You decide. Let me tell you now, you decide yes.

Found lamp in google images and modeled in an hour. Had to start over 20 minutes in because normals being reversed and old extrudes overlapping eachother and all kinds of retartded doo-doo. It was very fail, so instead of doing proper splits and bevels I just edge looped everything hella fast and used a smooth preview to see where edgey loops needed adding. Kept everything quad-tastic, also the wireframe isn't fun to look at, I think. Supposed to be stone, looks more like plastic because of lack of hard edges, tighter bevels, that kind of thing...

Tuesday, March 23, 2010

Here is me using Mental Ray to make a bathroom. It looks like it did when I moved in! Before the piles of clothes and empty laundry detergent boxes and filth piled up. Yay for memory lane.

Thursday, February 11, 2010

Game Modeling and Procrastination


Modeling fun times!
Here's a pretty hi-poly knuckleknife I modeled for a game modeling and animation class with inspiration/reference.
This is just an object/weapon to be imported into UDK at some point. Game modeling is so much easier when someone gives you a set budget, I feel. I figured since its gonna be right in the players face it might as well be high-poly right? whatever. I gotta do a second weapon/object. Thinking of a flashlight or gun or something. Suggestions?

Friday, January 29, 2010

Here is a globe I did for a level Im planning on making for a class. It's pretty high detail I guess. I decided to give the globe it's own map since I think thats where all the detail is. The stand texture could probably fare to be sized down to a 256.
Mapping a globe is HARD. Especially since I couldnt find an old style interuppted map which represents a flattened sphere. I had to just work around and kind of age and texturize a regular map and work my UVs around that. Theres some obvious pinching if you're looking top-down on the globe which could easily be painted out if I had CS4, but since I dont it would be much more painstaking and I have a whole level left to do so we'll see how that goes.