Thursday, February 11, 2010

Game Modeling and Procrastination


Modeling fun times!
Here's a pretty hi-poly knuckleknife I modeled for a game modeling and animation class with inspiration/reference.
This is just an object/weapon to be imported into UDK at some point. Game modeling is so much easier when someone gives you a set budget, I feel. I figured since its gonna be right in the players face it might as well be high-poly right? whatever. I gotta do a second weapon/object. Thinking of a flashlight or gun or something. Suggestions?